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Spellrift

Spellrift

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Devlog

  • Patch Notes #3
    September 24, 2024 by Convg
    QOL: - Made player movement a bit snappier while allowing flexibility for incorporating physics events like explosions into the movement - Can no longer make lobbies with player limit <2 or >20 - Play... Continue reading
  • Patch Notes #2
    September 23, 2024 by Convg
    Graphics - Lighting system has been overhauled. Short-term this makes the level look a bit nicer. Longer-term this gives us much more freedom in terms of level lighting which will be useful for future... Continue reading
  • Patch Notes #1
    September 19, 2024 by Convg
    - disconnect button on leaderboard now works for everyone - transition to crouch is much faster... Continue reading
  • Devlog 3: Bringing Some Colour to the Game
    September 18, 2024 by Convg
    - We gave the players random colours when they join instead of all of them being blue. In the future we plan to make it possible to select your own colour. - Obviously the player'slook sensitivity is... Continue reading
  • Devlog 2: Back to Basics with Movement
    September 17, 2024 by Convg
    Simplified the movement system because it was overcomplicated and had issues with drag, speed etc. New movement feels much better already... Continue reading
  • Devlog 1: Fixed the Lightning!
    September 16, 2024 by Convg
    Finally made the lightning work. Balanced the weapons too. Lightning is probably still too weak in the balance, will fix soon depending on how it plays... Continue reading
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