Patch Notes #2
Graphics
- Lighting system has been overhauled. Short-term this makes the level look a bit nicer. Longer-term this gives us much more freedom in terms of level lighting which will be useful for future level designs.
QOL:
- Players get a random default weapon instead of always having earth clusters
- Players spawn at random locations
- Projectile prediction is improved to reduce host-client unfairness
Balancing:
- Players now have a more accurate hitbox
- Lightning projectile damage has been halved
- Lightning projectile has a much bigger hitbox
Bugfixes:
- Shooting in certain downward directions no longer causes an invalid projectile
- Players can no longer use their head's friction to attach to platforms and walls
- Potions no longer collide with the player
Files
Spellrift
Brawl with friends online in an underground wizard fighting ring!
More posts
- Patch Notes #351 days ago
- Patch Notes #156 days ago
- Devlog 3: Bringing Some Colour to the Game57 days ago
- Devlog 2: Back to Basics with Movement58 days ago
- Devlog 1: Fixed the Lightning!59 days ago
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