Patch Notes #2


Graphics

 - Lighting system has been overhauled. Short-term this makes the level look a bit nicer. Longer-term this gives us much more freedom in terms of level lighting which will be useful for future level designs.


QOL:

 - Players get a random default weapon instead of always having earth clusters

 - Players spawn at random locations

 - Projectile prediction is improved to reduce host-client unfairness


Balancing:

 - Players now have a more accurate hitbox

 - Lightning projectile damage has been halved

 - Lightning projectile has a much bigger hitbox


Bugfixes:

 - Shooting in certain downward directions no longer causes an invalid projectile

 - Players can no longer use their head's friction to attach to platforms and walls

 - Potions no longer collide with the player

Files

WebBuild (22).zip Play in browser
52 days ago

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